Revision 53:
- updated to U239

Revision 52:
- updated to U237

Revision 51:
- added spanish translation by Kilowide

Revision 50:
- fixed bot loadout incorrectly loaded when max bots below 3

Revision 49:
- fixed some settings that were not saved when changed in both lobby creation and edit game settings
- fixed infamy/level restrictions not reset when going infamous or resetting account

Revision 48:
- added log() for all actions taken

Revision 47:
- added forced ready state protection for host

Revision 46:
- added portuguese translation by HYGRAWSKY

Revision 45:
- extended "reject bogus outfits" to check if amount of skill points is above 120

Revision 44:
- made it clearer that "reject unknown play time" is active only when there's a defined time threshold

Revision 43:
- added allow drop-in to remembered settings

Revision 42:
- added tactic and kicking to remembered settings
- fixed overlap with "voice message" box in contract GUI

Revision 41:
- updated infamy filter max value

Revision 40:
- changed default behaviour to allow Steam friends even if they don't match requirements (can be changed in config file by setting "always_allow_friends" to false)

Revision 39:
- totally removed old weapon validity checks (moved to Anticrash as it's now a blueprint sanitizer)

Revision 38:
- disabled a weapon check not working well enough

Revision 37:
- fixed another issue with bogus outfits (cf a_obj)

Revision 36:
- fixed bogus outfit not checking weapon overrides
- added check on single player mode

Revision 35:
- added checks on weapons for bogus outfits option to prevent freezes

Revision 34:
- added chinese translation by Arknights

Revision 33:
- changed max players setting to support more values

Revision 32:
- added option to reject bogus profiles

Revision 31:
- set lobby as unjoinable before closing it

Revision 30:
- added russian translation by Kipu

Revision 29:
- changed update system to Simple Mod Updater

Revision 28:
- removed lobby recreation only on account disconnected from Steam
- added generic broken lobby detection and recreation

Revision 27:
- ...

Revision 26:
- fixed a crash when menu is not ready in time

Revision 25:
- fixed last used difficulty only applied on interface and not really accounted

Revision 24:
- now remembers difficulty and 1D settings when buying contract
- fixed holdout settings that were just not patched
- fixed missing settings for offline mode

Revision 23:
- added feature of "Live Long and Prosper": online lobby is automatically registered again after a Steam disconnection

Revision 22:
- changing settings now resets cached status

Revision 21:
- fixed play time evaluation parsing failure due to comma

Revision 20:
- a rejected client who retries to join now receives the reply code used on first try

Revision 19:
- fixed a crash when entering crew management while number of bots is set to 0

Revision 18:
- replaced setting "teamai on/off" by "teamai 0/1/2/3"

Revision 17:
- loop until statistics are loaded before creating menu items

Revision 16:
- updated translations

Revision 15:
- reordered checks

Revision 14:
- delayed menu items inserts (for statistics manager availability)

Revision 13:
- merged NVA
- added play time check

Revision 12:
- added thai translation by NewPJzuza

Revision 11:
- removed forgotten debug leftovers

Revision 10:
- fixed a crash when trying to join a host who is in a very specific state

Revision 9:
- fixed settings of creation of a CS lobby

Revision 8:
- even more absolutely essential BLT2 integration

Revision 7:
- more absolutely essential BLT2 integration

Revision 6:
- fixed a crash when settings were never changed

Revision 5:
- BLT2

Revision 4:
- added a new parameter to set the maximum number of human players; for example, setting it to 3 will ensure that 4th slot keeps occupied by a bot

Revision 3:
- changing infamy filter value when creating a new lobby did not update value shown in "edit game settings" menu (that still had the initial outdated value)

Revision 2:
- added translation for French and German
- removed forgotten debug leftovers

Revision 1:
- initial release